ground_rotzonly_sensor.cpp File Reference
#include <argos3/core/simulator/simulator.h>
#include <argos3/core/simulator/entity/composable_entity.h>
#include <argos3/core/simulator/entity/embodied_entity.h>
#include <argos3/core/simulator/entity/floor_entity.h>
#include <argos3/plugins/simulator/entities/ground_sensor_equipped_entity.h>
#include "ground_rotzonly_sensor.h"
Include dependency graph for ground_rotzonly_sensor.cpp:

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Namespaces

 argos
 The namespace containing all the ARGoS related code.
 

Functions

 argos::REGISTER_SENSOR (CGroundRotZOnlySensor,"ground","rot_z_only","Carlo Pinciroli [ilpincy@gmail.com]","1.0","A generic ground sensor (optimized for 2D).","This sensor accesses a set of ground sensors. The sensors all return a value\n""between 0 and 1, where 0 means black and 1 means white. Depending on the type\n""of ground sensor, readings can either take 0 or 1 as value (bw sensors) or a\n""value in between (grayscale sensors). In controllers, you must include the\n""ci_ground_sensor.h header.\n\n""REQUIRED XML CONFIGURATION\n\n"" <controllers>\n"" ...\n"" <my_controller ...>\n"" ...\n"" <sensors>\n"" ...\n"" <ground implementation=\"rot_z_only\" />\n"" ...\n"" </sensors>\n"" ...\n"" </my_controller>\n"" ...\n"" </controllers>\n\n""OPTIONAL XML CONFIGURATION\n\n""It is possible to add uniform noise to the sensors, thus matching the\n""characteristics of a real robot better. This can be done with the attribute\n""\"noise_level\", whose allowed range is in [-1,1] and is added to the calculated\n""reading. The final sensor reading is always normalized in the [0-1] range.\n\n"" <controllers>\n"" ...\n"" <my_controller ...>\n"" ...\n"" <sensors>\n"" ...\n"" <ground implementation=\"rot_z_only\"\n"" noise_level=\"0.1\" />\n"" ...\n"" </sensors>\n"" ...\n"" </my_controller>\n"" ...\n"" </controllers>\n\n""OPTIONAL XML CONFIGURATION\n\n""None.\n","Usable")