argos::CDynamics3DSingleBodyObjectModel Class Reference

#include <dynamics3d_single_body_object_model.h>

Inheritance diagram for argos::CDynamics3DSingleBodyObjectModel:
Collaboration diagram for argos::CDynamics3DSingleBodyObjectModel:

Classes

class  CBody
 

Public Member Functions

 CDynamics3DSingleBodyObjectModel (CDynamics3DEngine &c_engine, CComposableEntity &c_entity)
 
virtual ~CDynamics3DSingleBodyObjectModel ()
 
virtual void Reset ()
 
virtual void MoveTo (const CVector3 &c_position, const CQuaternion &c_orientation)
 
virtual void CalculateBoundingBox ()
 Calculates the axis-aligned box that contains the entire physics model. More...
 
virtual void AddToWorld (btMultiBodyDynamicsWorld &c_world)
 
virtual void RemoveFromWorld (btMultiBodyDynamicsWorld &c_world)
 
- Public Member Functions inherited from argos::CDynamics3DModel
 CDynamics3DModel (CDynamics3DEngine &c_engine, CComposableEntity &c_entity)
 
virtual ~CDynamics3DModel ()
 
CDynamics3DEngineGetEngine ()
 
const CDynamics3DEngineGetEngine () const
 
CComposableEntityGetComposableEntity ()
 
const CComposableEntityGetComposableEntity () const
 
virtual bool IsCollidingWithSomething () const
 Returns true if this model is colliding with another model. More...
 
virtual void UpdateEntityStatus ()
 Updates the status of the associated entity. More...
 
virtual void UpdateFromEntityStatus ()
 Updates the state of this model from the status of the associated entity. More...
 
std::vector< CAbstractBody * > & GetBodies ()
 
- Public Member Functions inherited from argos::CPhysicsModel
 CPhysicsModel (CPhysicsEngine &c_engine, CEmbodiedEntity &c_entity)
 
virtual ~CPhysicsModel ()
 
CPhysicsEngineGetEngine ()
 Returns the physics engine associated to this physics model. More...
 
CEmbodiedEntityGetEmbodiedEntity ()
 Returns the embodied entity associated to this physics model. More...
 
const CEmbodiedEntityGetEmbodiedEntity () const
 Returns the embodied entity associated to this physics model. More...
 
const SBoundingBoxGetBoundingBox () const
 Returns an axis-aligned box that contains the physics model. More...
 
virtual void CalculateAnchors ()
 Calculates the anchors associated to this model. More...
 
SBoundingBoxGetBoundingBox ()
 Returns an axis-aligned box that contains the physics model. More...
 
template<typename MODEL >
void RegisterAnchorMethod (const SAnchor &s_anchor, void(MODEL::*pt_method)(SAnchor &))
 Registers an anchor method. More...
 

Additional Inherited Members

- Public Types inherited from argos::CDynamics3DModel
typedef std::map< std::string, CDynamics3DModel * > TMap
 
- Public Types inherited from argos::CPhysicsModel
typedef std::map< std::string, CPhysicsModel * > TMap
 
typedef std::vector< CPhysicsModel * > TVector
 
- Protected Attributes inherited from argos::CDynamics3DModel
std::vector< CAbstractBody * > m_vecBodies
 

Detailed Description

Definition at line 19 of file dynamics3d_single_body_object_model.h.

Constructor & Destructor Documentation

argos::CDynamics3DSingleBodyObjectModel::CDynamics3DSingleBodyObjectModel ( CDynamics3DEngine c_engine,
CComposableEntity c_entity 
)

Definition at line 14 of file dynamics3d_single_body_object_model.cpp.

virtual argos::CDynamics3DSingleBodyObjectModel::~CDynamics3DSingleBodyObjectModel ( )
inlinevirtual

Definition at line 60 of file dynamics3d_single_body_object_model.h.

Member Function Documentation

void argos::CDynamics3DSingleBodyObjectModel::AddToWorld ( btMultiBodyDynamicsWorld &  c_world)
virtual

Implements argos::CDynamics3DModel.

Definition at line 69 of file dynamics3d_single_body_object_model.cpp.

void argos::CDynamics3DSingleBodyObjectModel::CalculateBoundingBox ( )
virtual

Calculates the axis-aligned box that contains the entire physics model.

The bounding box is often called AABB.

Implements argos::CPhysicsModel.

Definition at line 54 of file dynamics3d_single_body_object_model.cpp.

void argos::CDynamics3DSingleBodyObjectModel::MoveTo ( const CVector3 c_position,
const CQuaternion c_orientation 
)
virtual

Moves the entity to the wanted position and orientation within this engine. When you create a new model, you must implement this method. Don't forget to call UpdateEntityStatus() after you've changed the position.

This method should never be called directly from user code. It is called internally by CEmbodiedEntity::MoveTo(), which is meant to be called from user code.

CEmbodiedEntity::MoveTo() never calls this method if the embodied entity is static. This is because static entities cannot be moved around. Thus, there's no need in your code to check whether the associated entity is static.

Parameters
c_positionThe wanted position.
c_orientationThe wanted orientation.

Implements argos::CPhysicsModel.

Definition at line 24 of file dynamics3d_single_body_object_model.cpp.

void argos::CDynamics3DSingleBodyObjectModel::RemoveFromWorld ( btMultiBodyDynamicsWorld &  c_world)
virtual

Implements argos::CDynamics3DModel.

Definition at line 76 of file dynamics3d_single_body_object_model.cpp.

void argos::CDynamics3DSingleBodyObjectModel::Reset ( )
virtual

Implements argos::CDynamics3DModel.

Definition at line 45 of file dynamics3d_single_body_object_model.cpp.