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|   | CPointMass3DEyeBotModel (CPointMass3DEngine &c_engine, CEyeBotEntity &c_eyebot) | 
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| virtual  | ~CPointMass3DEyeBotModel () | 
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| void  | UpdatePerspectiveCameraAnchor (SAnchor &s_anchor) | 
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|   | CPointMass3DQuadRotorModel (CPointMass3DEngine &c_engine, CEmbodiedEntity &c_body, CQuadRotorEntity &c_quadrotor, Real f_body_height, Real f_arm_length, Real f_body_mass, Real f_body_inertia, const CVector3 &c_pos_kp, const CVector3 &c_pos_kd, Real f_yaw_kp, Real f_yaw_kd, const CVector3 &c_vel_kp, const CVector3 &c_vel_kd, Real f_rot_kp, Real f_rot_kd, const CVector3 &c_max_force=CVector3(1000.0f, 1000.0f, 1000.0f), Real f_max_torque=1000.0f) | 
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| virtual  | ~CPointMass3DQuadRotorModel () | 
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| virtual void  | Reset () | 
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| virtual void  | UpdateFromEntityStatus () | 
|   | Updates the state of this model from the status of the associated entity.  More...
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| virtual void  | Step () | 
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| virtual void  | CalculateBoundingBox () | 
|   | Calculates the axis-aligned box that contains the entire physics model.  More...
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| virtual bool  | CheckIntersectionWithRay (Real &f_t_on_ray, const CRay3 &c_ray) const | 
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| virtual void  | UpdateOriginAnchor (SAnchor &s_anchor) | 
|   | Updates the origin anchor associated to the embodied entity.  More...
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|   | CPointMass3DModel (CPointMass3DEngine &c_engine, CEmbodiedEntity &c_entity) | 
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| virtual  | ~CPointMass3DModel () | 
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| virtual void  | MoveTo (const CVector3 &c_position, const CQuaternion &c_orientation) | 
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| virtual bool  | IsCollidingWithSomething () const | 
|   | Returns true if this model is colliding with another model.  More...
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| CPointMass3DEngine &  | GetPM3DEngine () | 
|   | Returns a reference to the physics engine controlling this model.  More...
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| const CPointMass3DEngine &  | GetPM3DEngine () const | 
|   | Returns a const reference to the physics engine controlling this model.  More...
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|   | CPhysicsModel (CPhysicsEngine &c_engine, CEmbodiedEntity &c_entity) | 
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| virtual  | ~CPhysicsModel () | 
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| CPhysicsEngine &  | GetEngine () | 
|   | Returns the physics engine associated to this physics model.  More...
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| CEmbodiedEntity &  | GetEmbodiedEntity () | 
|   | Returns the embodied entity associated to this physics model.  More...
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| const CEmbodiedEntity &  | GetEmbodiedEntity () const | 
|   | Returns the embodied entity associated to this physics model.  More...
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| virtual void  | UpdateEntityStatus () | 
|   | Updates the status of the associated entity.  More...
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| virtual void  | UpdatePhysics () | 
|   | Performs extra work just before the physics update takes place.  More...
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| const SBoundingBox &  | GetBoundingBox () const | 
|   | Returns an axis-aligned box that contains the physics model.  More...
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| virtual void  | CalculateAnchors () | 
|   | Calculates the anchors associated to this model.  More...
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| SBoundingBox &  | GetBoundingBox () | 
|   | Returns an axis-aligned box that contains the physics model.  More...
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| template<typename MODEL >  | 
| void  | RegisterAnchorMethod (const SAnchor &s_anchor, void(MODEL::*pt_method)(SAnchor &)) | 
|   | Registers an anchor method.  More...
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Definition at line 22 of file pointmass3d_eyebot_model.h.