#include <camera_sensor_algorithm.h>
Definition at line 23 of file camera_sensor_algorithm.h.
 
◆ ~CCameraSensorSimulatedAlgorithm()
  
  
      
        
          | virtual argos::CCameraSensorSimulatedAlgorithm::~CCameraSensorSimulatedAlgorithm  | 
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inlinevirtual   | 
  
 
 
◆ GetCheckedRays()
  
  
      
        
          | const std::vector<std::pair<bool, CRay3> >& argos::CCameraSensorSimulatedAlgorithm::GetCheckedRays  | 
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           const | 
         
       
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inline   | 
  
 
 
◆ Update()
  
  
      
        
          | virtual void argos::CCameraSensorSimulatedAlgorithm::Update  | 
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          const CSquareMatrix< 3 > &  | 
          c_projection_matrix,  | 
         
        
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          const std::array< CPlane, 6 > &  | 
          arr_frustum_planes,  | 
         
        
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          const CTransformationMatrix3 &  | 
          c_world_to_camera_transform,  | 
         
        
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          const CVector3 &  | 
          c_camera_location,  | 
         
        
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          const CVector3 &  | 
          c_bounding_box_position,  | 
         
        
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          const CVector3 &  | 
          c_bounding_box_half_extents  | 
         
        
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          ) | 
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pure virtual   | 
  
 
 
◆ m_vecCheckedRays
  
  
      
        
          | std::vector<std::pair<bool, CRay3> > argos::CCameraSensorSimulatedAlgorithm::m_vecCheckedRays | 
         
       
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protected   |