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|   | CDynamics2DCylinderModel (CDynamics2DEngine &c_engine, CCylinderEntity &c_entity) | 
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| virtual  | ~CDynamics2DCylinderModel () | 
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|   | CDynamics2DStretchableObjectModel (CDynamics2DEngine &c_engine, CComposableEntity &c_entity) | 
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| virtual  | ~CDynamics2DStretchableObjectModel () | 
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| virtual void  | MoveTo (const CVector3 &c_position, const CQuaternion &c_orientation) | 
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| virtual void  | Reset () | 
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| virtual void  | UpdateFromEntityStatus () | 
|   | Updates the state of this model from the status of the associated entity.  More...
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| Real  | GetMass () const | 
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| void  | SetMass (Real f_mass) | 
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| void  | SetGrippable (CDynamics2DGrippable *pc_grippable) | 
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| void  | SetLinearFriction (Real f_max_bias, Real f_max_force) | 
|   | Sets the linear friction of this object.  More...
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| void  | SetAngularFriction (Real f_max_bias, Real f_max_force) | 
|   | Sets the angular friction of this object.  More...
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|   | CDynamics2DSingleBodyObjectModel (CDynamics2DEngine &c_engine, CComposableEntity &c_entity) | 
|   | Class constructor.  More...
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| virtual  | ~CDynamics2DSingleBodyObjectModel () | 
|   | Class destructor.  More...
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| CComposableEntity &  | GetComposableEntity () | 
|   | Returns the associated composable entity as a non-const reference.  More...
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| const CComposableEntity &  | GetComposableEntity () const | 
|   | Returns the associated composable entity as a const reference.  More...
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| cpBody *  | GetBody () | 
|   | Returns the body as non-const pointer.  More...
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| const cpBody *  | GetBody () const | 
|   | Returns the body as const pointer.  More...
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| virtual void  | CalculateBoundingBox () | 
|   | Calculates the axis-aligned box that contains the entire physics model.  More...
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| virtual void  | UpdateEntityStatus () | 
|   | Updates the status of the associated entity.  More...
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| virtual bool  | IsCollidingWithSomething () const | 
|   | Returns true if this model is colliding with another model.  More...
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| virtual void  | SetBody (cpBody *pt_body, Real f_height) | 
|   | Sets the body and registers the default origin anchor method.  More...
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| void  | UpdateOriginAnchor (SAnchor &s_anchor) | 
|   | Updates the origin anchor associated to the embodied entity.  More...
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|   | CDynamics2DModel (CDynamics2DEngine &c_engine, CEmbodiedEntity &c_entity) | 
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| virtual  | ~CDynamics2DModel () | 
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| CDynamics2DEngine &  | GetDynamics2DEngine () | 
|   | Returns the dynamics 2D engine state.  More...
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| const CDynamics2DEngine &  | GetDynamics2DEngine () const | 
|   | Returns the dynamics 2D engine state as a const reference.  More...
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|   | CPhysicsModel (CPhysicsEngine &c_engine, CEmbodiedEntity &c_entity) | 
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| virtual  | ~CPhysicsModel () | 
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| CPhysicsEngine &  | GetEngine () | 
|   | Returns the physics engine associated to this physics model.  More...
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| CEmbodiedEntity &  | GetEmbodiedEntity () | 
|   | Returns the embodied entity associated to this physics model.  More...
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| const CEmbodiedEntity &  | GetEmbodiedEntity () const | 
|   | Returns the embodied entity associated to this physics model.  More...
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| virtual void  | UpdatePhysics () | 
|   | Performs extra work just before the physics update takes place.  More...
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| const SBoundingBox &  | GetBoundingBox () const | 
|   | Returns an axis-aligned box that contains the physics model.  More...
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| virtual void  | CalculateAnchors () | 
|   | Calculates the anchors associated to this model.  More...
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| SBoundingBox &  | GetBoundingBox () | 
|   | Returns an axis-aligned box that contains the physics model.  More...
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| template<typename MODEL >  | 
| void  | RegisterAnchorMethod (const SAnchor &s_anchor, void(MODEL::*pt_method)(SAnchor &)) | 
|   | Registers an anchor method.  More...
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Definition at line 20 of file dynamics2d_cylinder_model.h.