#include <dynamics3d_single_body_object_model.h>
◆ CBody()
      
        
          | argos::CDynamics3DSingleBodyObjectModel::CBody::CBody  | 
          ( | 
          CDynamics3DModel &  | 
          c_model,  | 
        
        
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          SAnchor *  | 
          ps_anchor,  | 
        
        
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          const std::shared_ptr< btCollisionShape > &  | 
          ptr_shape,  | 
        
        
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          const SData &  | 
          s_data  | 
        
        
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          ) | 
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◆ ~CBody()
  
  
      
        
          | virtual argos::CDynamics3DSingleBodyObjectModel::CBody::~CBody  | 
          ( | 
           | ) | 
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inlinevirtual   | 
  
 
 
◆ AddToWorld()
  
  
      
        
          | void argos::CDynamics3DSingleBodyObjectModel::CBody::AddToWorld  | 
          ( | 
          btMultiBodyDynamicsWorld &  | 
          c_world | ) | 
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virtual   | 
  
 
 
◆ ApplyForce() [1/2]
  
  
      
        
          | void argos::CDynamics3DSingleBodyObjectModel::CBody::ApplyForce  | 
          ( | 
          const btVector3 &  | 
          c_force | ) | 
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virtual   | 
  
 
 
◆ ApplyForce() [2/2]
  
  
      
        
          | void argos::CDynamics3DSingleBodyObjectModel::CBody::ApplyForce  | 
          ( | 
          const btVector3 &  | 
          c_force,  | 
         
        
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          const btVector3 &  | 
          c_offset  | 
         
        
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          ) | 
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virtual   | 
  
 
 
◆ ApplyTorque()
  
  
      
        
          | void argos::CDynamics3DSingleBodyObjectModel::CBody::ApplyTorque  | 
          ( | 
          const btVector3 &  | 
          c_torque | ) | 
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virtual   | 
  
 
 
◆ GetTransform()
  
  
      
        
          | btTransform & argos::CDynamics3DSingleBodyObjectModel::CBody::GetTransform  | 
          ( | 
           | ) | 
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virtual   | 
  
 
 
◆ RemoveFromWorld()
  
  
      
        
          | void argos::CDynamics3DSingleBodyObjectModel::CBody::RemoveFromWorld  | 
          ( | 
          btMultiBodyDynamicsWorld &  | 
          c_world | ) | 
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virtual   | 
  
 
 
◆ Reset()
  
  
      
        
          | void argos::CDynamics3DSingleBodyObjectModel::CBody::Reset  | 
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           | ) | 
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virtual   | 
  
 
 
◆ m_cRigidBody
  
  
      
        
          | btRigidBody argos::CDynamics3DSingleBodyObjectModel::CBody::m_cRigidBody | 
         
       
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protected   |