argos::CPointMass3DBoxModel Class Reference

#include <pointmass3d_box_model.h>

Inheritance diagram for argos::CPointMass3DBoxModel:
Collaboration diagram for argos::CPointMass3DBoxModel:

Public Member Functions

 CPointMass3DBoxModel (CPointMass3DEngine &c_engine, CBoxEntity &c_box)
 
virtual ~CPointMass3DBoxModel ()
 
virtual void UpdateFromEntityStatus ()
 Updates the state of this model from the status of the associated entity. More...
 
virtual void Step ()
 
virtual void UpdateEntityStatus ()
 Updates the status of the associated entity. More...
 
virtual void CalculateBoundingBox ()
 Calculates the axis-aligned box that contains the entire physics model. More...
 
virtual bool CheckIntersectionWithRay (Real &f_t_on_ray, const CRay3 &c_ray) const
 
- Public Member Functions inherited from argos::CPointMass3DModel
 CPointMass3DModel (CPointMass3DEngine &c_engine, CEmbodiedEntity &c_entity)
 
virtual ~CPointMass3DModel ()
 
virtual void MoveTo (const CVector3 &c_position, const CQuaternion &c_orientation)
 
virtual void Reset ()
 
virtual bool IsCollidingWithSomething () const
 Returns true if this model is colliding with another model. More...
 
virtual void UpdateOriginAnchor (SAnchor &s_anchor)
 Updates the origin anchor associated to the embodied entity. More...
 
CPointMass3DEngineGetPM3DEngine ()
 Returns a reference to the physics engine controlling this model. More...
 
const CPointMass3DEngineGetPM3DEngine () const
 Returns a const reference to the physics engine controlling this model. More...
 
- Public Member Functions inherited from argos::CPhysicsModel
 CPhysicsModel (CPhysicsEngine &c_engine, CEmbodiedEntity &c_entity)
 
virtual ~CPhysicsModel ()
 
CPhysicsEngineGetEngine ()
 Returns the physics engine associated to this physics model. More...
 
CEmbodiedEntityGetEmbodiedEntity ()
 Returns the embodied entity associated to this physics model. More...
 
const CEmbodiedEntityGetEmbodiedEntity () const
 Returns the embodied entity associated to this physics model. More...
 
virtual void UpdatePhysics ()
 Performs extra work just before the physics update takes place. More...
 
const SBoundingBoxGetBoundingBox () const
 Returns an axis-aligned box that contains the physics model. More...
 
virtual void CalculateAnchors ()
 Calculates the anchors associated to this model. More...
 
SBoundingBoxGetBoundingBox ()
 Returns an axis-aligned box that contains the physics model. More...
 
template<typename MODEL >
void RegisterAnchorMethod (const SAnchor &s_anchor, void(MODEL::*pt_method)(SAnchor &))
 Registers an anchor method. More...
 

Additional Inherited Members

- Public Types inherited from argos::CPointMass3DModel
typedef std::map< std::string, CPointMass3DModel * > TMap
 
- Public Types inherited from argos::CPhysicsModel
typedef std::map< std::string, CPhysicsModel * > TMap
 
typedef std::vector< CPhysicsModel * > TVector
 
- Protected Attributes inherited from argos::CPointMass3DModel
CPointMass3DEnginem_cPM3DEngine
 Reference to the physics engine. More...
 
CVector3 m_cPosition
 The position of the model in this engine. More...
 
CVector3 m_cVelocity
 The linear velocity of this model in the engine. More...
 
CVector3 m_cAcceleration
 The acceleration of this model in the engine. More...
 

Detailed Description

Definition at line 22 of file pointmass3d_box_model.h.

Constructor & Destructor Documentation

◆ CPointMass3DBoxModel()

argos::CPointMass3DBoxModel::CPointMass3DBoxModel ( CPointMass3DEngine c_engine,
CBoxEntity c_box 
)

Definition at line 16 of file pointmass3d_box_model.cpp.

◆ ~CPointMass3DBoxModel()

virtual argos::CPointMass3DBoxModel::~CPointMass3DBoxModel ( )
inlinevirtual

Definition at line 28 of file pointmass3d_box_model.h.

Member Function Documentation

◆ CalculateBoundingBox()

void argos::CPointMass3DBoxModel::CalculateBoundingBox ( )
virtual

Calculates the axis-aligned box that contains the entire physics model.

The bounding box is often called AABB.

Implements argos::CPhysicsModel.

Definition at line 24 of file pointmass3d_box_model.cpp.

◆ CheckIntersectionWithRay()

bool argos::CPointMass3DBoxModel::CheckIntersectionWithRay ( Real f_t_on_ray,
const CRay3 c_ray 
) const
virtual

Implements argos::CPointMass3DModel.

Definition at line 39 of file pointmass3d_box_model.cpp.

◆ Step()

virtual void argos::CPointMass3DBoxModel::Step ( )
inlinevirtual

Implements argos::CPointMass3DModel.

Definition at line 31 of file pointmass3d_box_model.h.

◆ UpdateEntityStatus()

virtual void argos::CPointMass3DBoxModel::UpdateEntityStatus ( )
inlinevirtual

Updates the status of the associated entity.

This method performs all the calculations to update the status of the entity associated to this model. In particular, it is in this method that anchors get updated and transfer to other engines is scheduled. This method internally calls:

See also
CalculateBoundingBox()
CalculateAnchors()
CComposableEntity::UpdateComponents()

Reimplemented from argos::CPhysicsModel.

Definition at line 32 of file pointmass3d_box_model.h.

◆ UpdateFromEntityStatus()

virtual void argos::CPointMass3DBoxModel::UpdateFromEntityStatus ( )
inlinevirtual

Updates the state of this model from the status of the associated entity.

This method takes the current state of the associated entity (e.g., desired wheel speed, turret rotationss, etc.) and updates the state of this model. Typically, in this method you apply forces and set speeds.

Implements argos::CPointMass3DModel.

Definition at line 30 of file pointmass3d_box_model.h.