#include <dynamics3d_engine.h>


Public Member Functions | |
| CDynamics3DEngine () | |
| virtual | ~CDynamics3DEngine () | 
| virtual void | Init (TConfigurationNode &t_tree) | 
| Initializes the resource.  More... | |
| virtual void | Reset () | 
| Resets the resource.  More... | |
| virtual void | Update () | 
| virtual void | Destroy () | 
| Undoes whatever was done by Init().  More... | |
| virtual void | PostSpaceInit () | 
| Executes extra initialization activities after the space has been initialized.  More... | |
| virtual size_t | GetNumPhysicsModels () | 
| virtual bool | AddEntity (CEntity &c_entity) | 
| Adds an entity to the physics engine.  More... | |
| virtual bool | RemoveEntity (CEntity &c_entity) | 
| Removes an entity from the physics engine.  More... | |
| virtual void | CheckIntersectionWithRay (TEmbodiedEntityIntersectionData &t_data, const CRay3 &c_ray) const | 
| Check which objects in this engine intersect the given ray.  More... | |
| btMultiBodyDynamicsWorld & | GetWorld () | 
| std::map< std::string, CDynamics3DPlugin * > & | GetPhysicsPlugins () | 
| btCollisionDispatcher & | GetDispatcher () | 
| const btCollisionDispatcher & | GetDispatcher () const | 
| btScalar | GetDefaultFriction () const | 
| void | AddPhysicsModel (const std::string &str_id, CDynamics3DModel &c_model) | 
| void | RemovePhysicsModel (const std::string &str_id) | 
| void | AddPhysicsPlugin (const std::string &str_id, CDynamics3DPlugin &c_plugin) | 
| void | RemovePhysicsPlugin (const std::string &str_id) | 
  Public Member Functions inherited from argos::CPhysicsEngine | |
| CPhysicsEngine () | |
| virtual | ~CPhysicsEngine () | 
| virtual bool | IsPointContained (const CVector3 &c_point) | 
Returns true if the given point is contained in this physics engine.  More... | |
| bool | IsEntityTransferNeeded () const | 
Returns true if this engine has entities that must be transferred to another engine.  More... | |
| bool | IsEntityTransferActive () const | 
Returns true if entity transfer is active for this engine.  More... | |
| virtual void | ScheduleEntityForTransfer (CEmbodiedEntity &c_entity) | 
| Schedules an entity of transfer.  More... | |
| virtual void | TransferEntities () | 
| Executes the transfer of entities to other engines.  More... | |
| SVolume & | GetVolume () | 
| Returns the boundary faces for the volume associated to this engine.  More... | |
| const SVolume & | GetVolume () const | 
| Returns the boundary faces for the volume associated to this engine.  More... | |
| UInt32 | GetIterations () const | 
| Returns the number of iterations per simulation clock tick.  More... | |
| Real | GetPhysicsClockTick () const | 
| Returns the length of the physics engine tick.  More... | |
| const std::string & | GetId () const | 
| Returns the id of this physics engine.  More... | |
| void | SetId (const std::string &str_id) | 
| Sets the id of this physics engine.  More... | |
  Public Member Functions inherited from argos::CBaseConfigurableResource | |
| virtual | ~CBaseConfigurableResource () | 
| Class destructor.  More... | |
Additional Inherited Members | |
  Public Types inherited from argos::CPhysicsEngine | |
| typedef std::vector< CPhysicsEngine * > | TVector | 
| typedef std::map< std::string, CPhysicsEngine *, std::less< std::string > > | TMap | 
  Static Public Member Functions inherited from argos::CPhysicsEngine | |
| static Real | GetSimulationClockTick () | 
| Returns the simulation clock tick.  More... | |
| static Real | GetInverseSimulationClockTick () | 
| Returns the inverse of GetSimulationClockTick().  More... | |
| static void | SetSimulationClockTick (Real f_simulation_clock_tick) | 
| Sets the simulation clock tick.  More... | |
Definition at line 29 of file dynamics3d_engine.h.
| argos::CDynamics3DEngine::CDynamics3DEngine | ( | ) | 
Definition at line 22 of file dynamics3d_engine.cpp.
      
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  inlinevirtual | 
Definition at line 35 of file dynamics3d_engine.h.
      
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  virtual | 
Adds an entity to the physics engine.
Important: when you implement this function, you must also take care of adding the physics model to the associated embodied entity.
true if the entity was added, false otherwise. Implements argos::CPhysicsEngine.
Definition at line 232 of file dynamics3d_engine.cpp.
| void argos::CDynamics3DEngine::AddPhysicsModel | ( | const std::string & | str_id, | 
| CDynamics3DModel & | c_model | ||
| ) | 
Definition at line 252 of file dynamics3d_engine.cpp.
| void argos::CDynamics3DEngine::AddPhysicsPlugin | ( | const std::string & | str_id, | 
| CDynamics3DPlugin & | c_plugin | ||
| ) | 
Definition at line 295 of file dynamics3d_engine.cpp.
      
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  virtual | 
Check which objects in this engine intersect the given ray.
| t_data | The list of entities that intersect the ray. | 
| c_ray | The test ray. | 
Implements argos::CPhysicsEngine.
Definition at line 202 of file dynamics3d_engine.cpp.
      
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  virtual | 
Undoes whatever was done by Init().
Reimplemented from argos::CPhysicsEngine.
Definition at line 141 of file dynamics3d_engine.cpp.
      
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  inline | 
Definition at line 72 of file dynamics3d_engine.h.
      
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  inline | 
Definition at line 64 of file dynamics3d_engine.h.
      
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  inline | 
Definition at line 68 of file dynamics3d_engine.h.
      
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  virtual | 
Implements argos::CPhysicsEngine.
Definition at line 225 of file dynamics3d_engine.cpp.
      
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  inline | 
Definition at line 60 of file dynamics3d_engine.h.
      
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  inline | 
Definition at line 56 of file dynamics3d_engine.h.
      
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  virtual | 
Initializes the resource.
| t_tree | the base of the XML configuration tree to parse | 
| CARGoSException | if an error occurs | 
Reimplemented from argos::CPhysicsEngine.
Definition at line 38 of file dynamics3d_engine.cpp.
      
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  virtual | 
Executes extra initialization activities after the space has been initialized.
By default, this method does nothing. The order in which initialization takes place is:
| CARGoSException | if an error occurs | 
Reimplemented from argos::CPhysicsEngine.
Definition at line 64 of file dynamics3d_engine.cpp.
      
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  virtual | 
Removes an entity from the physics engine.
Important: when you implement this function, you must also take care of removing the physics model to the associated embodied entity.
true if the entity was added, false otherwise. Implements argos::CPhysicsEngine.
Definition at line 242 of file dynamics3d_engine.cpp.
| void argos::CDynamics3DEngine::RemovePhysicsModel | ( | const std::string & | str_id | ) | 
Definition at line 269 of file dynamics3d_engine.cpp.
| void argos::CDynamics3DEngine::RemovePhysicsPlugin | ( | const std::string & | str_id | ) | 
Definition at line 303 of file dynamics3d_engine.cpp.
      
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  virtual | 
Resets the resource.
Reimplemented from argos::CPhysicsEngine.
Definition at line 72 of file dynamics3d_engine.cpp.
      
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  virtual | 
Implements argos::CPhysicsEngine.
Definition at line 171 of file dynamics3d_engine.cpp.