7 #ifndef FOOTBOT_TURRET_DEFAULT_ACTUATOR_H
8 #define FOOTBOT_TURRET_DEFAULT_ACTUATOR_H
14 class CFootBotTurretDefaultActuator;
17 #include <argos3/plugins/robots/foot-bot/control_interface/ci_footbot_turret_actuator.h>
18 #include <argos3/plugins/robots/foot-bot/simulator/footbot_entity.h>
19 #include <argos3/plugins/robots/foot-bot/simulator/footbot_turret_entity.h>
20 #include <argos3/core/simulator/actuator.h>
virtual void SetMode(ETurretModes e_mode)
Sets the turret control mode Modes are: angular position control, rotation speed control, passive mode, off.
signed int SInt32
32-bit signed integer.
virtual void SetRotation(const CRadians &c_angle)
Sets the turret rotation Turret rotation is expressed in radians, positive values rotate the turret c...
CFootBotTurretDefaultActuator()
virtual void SetRotationSpeed(SInt32 n_speed_pulses)
Sets the turret rotation speed Turret rotation speed is expressed in motor pulses, positive values rotate the turret clockwise when looking from above.
virtual void Reset()
Resets the actuator to the state it had just after Init().
virtual void SetRobot(CComposableEntity &c_entity)
Sets the entity associated to this actuator.
The basic interface for a simulated actuator.
It defines the basic type CRadians, used to store an angle value in radians.
unsigned int UInt32
32-bit unsigned integer.
Basic class for an entity that contains other entities.
virtual void Update()
Updates the state of the entity associated to this actuator.
The namespace containing all the ARGoS related code.
virtual ~CFootBotTurretDefaultActuator()