#include <camera_sensor_algorithm.h>
Definition at line 27 of file camera_sensor_algorithm.h.
argos::CCameraSensorSimulatedAlgorithm::CBaseUpdateOperation::CBaseUpdateOperation |
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const CSquareMatrix< 3 > & |
c_projection_matrix, |
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const std::array< CPlane, 6 > & |
arr_frustum_planes, |
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const CTransformationMatrix3 & |
c_world_to_camera_transform, |
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const CVector3 & |
c_camera_location |
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) |
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virtual argos::CCameraSensorSimulatedAlgorithm::CBaseUpdateOperation::~CBaseUpdateOperation |
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inlinevirtual |
CRadians argos::CCameraSensorSimulatedAlgorithm::CBaseUpdateOperation::GetAngleWithCamera |
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const CPositionalEntity & |
c_entity | ) |
const |
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inline |
bool argos::CCameraSensorSimulatedAlgorithm::CBaseUpdateOperation::IsPointInsideFrustum |
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const CVector3 & |
c_point | ) |
const |
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inline |
CVector2 argos::CCameraSensorSimulatedAlgorithm::CBaseUpdateOperation::ProjectOntoSensor |
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const CVector3 & |
c_vector | ) |
const |
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const std::array<CPlane, 6>& argos::CCameraSensorSimulatedAlgorithm::CBaseUpdateOperation::m_arrFrustumPlanes |
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const CVector3& argos::CCameraSensorSimulatedAlgorithm::CBaseUpdateOperation::m_cCameraLocation |
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const CSquareMatrix<3>& argos::CCameraSensorSimulatedAlgorithm::CBaseUpdateOperation::m_cProjectionMatrix |
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const CTransformationMatrix3& argos::CCameraSensorSimulatedAlgorithm::CBaseUpdateOperation::m_cWorldToCameraTransform |
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protected |