argos::CDynamics2DEPuckModel Class Reference

#include <dynamics2d_epuck_model.h>

Inheritance diagram for argos::CDynamics2DEPuckModel:
Collaboration diagram for argos::CDynamics2DEPuckModel:

Public Member Functions

 CDynamics2DEPuckModel (CDynamics2DEngine &c_engine, CEPuckEntity &c_entity)
 
virtual ~CDynamics2DEPuckModel ()
 
virtual void Reset ()
 
virtual void UpdateFromEntityStatus ()
 Updates the state of this model from the status of the associated entity. More...
 
- Public Member Functions inherited from argos::CDynamics2DSingleBodyObjectModel
 CDynamics2DSingleBodyObjectModel (CDynamics2DEngine &c_engine, CComposableEntity &c_entity)
 Class constructor. More...
 
virtual ~CDynamics2DSingleBodyObjectModel ()
 Class destructor. More...
 
CComposableEntityGetComposableEntity ()
 Returns the associated composable entity as a non-const reference. More...
 
const CComposableEntityGetComposableEntity () const
 Returns the associated composable entity as a const reference. More...
 
cpBody * GetBody ()
 Returns the body as non-const pointer. More...
 
const cpBody * GetBody () const
 Returns the body as const pointer. More...
 
virtual void MoveTo (const CVector3 &c_position, const CQuaternion &c_orientation)
 
virtual void CalculateBoundingBox ()
 Calculates the axis-aligned box that contains the entire physics model. More...
 
virtual void UpdateEntityStatus ()
 Updates the status of the associated entity. More...
 
virtual bool IsCollidingWithSomething () const
 Returns true if this model is colliding with another model. More...
 
virtual void SetBody (cpBody *pt_body, Real f_height)
 Sets the body and registers the default origin anchor method. More...
 
void UpdateOriginAnchor (SAnchor &s_anchor)
 Updates the origin anchor associated to the embodied entity. More...
 
- Public Member Functions inherited from argos::CDynamics2DModel
 CDynamics2DModel (CDynamics2DEngine &c_engine, CEmbodiedEntity &c_entity)
 
virtual ~CDynamics2DModel ()
 
CDynamics2DEngineGetDynamics2DEngine ()
 Returns the dynamics 2D engine state. More...
 
const CDynamics2DEngineGetDynamics2DEngine () const
 Returns the dynamics 2D engine state as a const reference. More...
 
- Public Member Functions inherited from argos::CPhysicsModel
 CPhysicsModel (CPhysicsEngine &c_engine, CEmbodiedEntity &c_entity)
 
virtual ~CPhysicsModel ()
 
CPhysicsEngineGetEngine ()
 Returns the physics engine associated to this physics model. More...
 
CEmbodiedEntityGetEmbodiedEntity ()
 Returns the embodied entity associated to this physics model. More...
 
const CEmbodiedEntityGetEmbodiedEntity () const
 Returns the embodied entity associated to this physics model. More...
 
const SBoundingBoxGetBoundingBox () const
 Returns an axis-aligned box that contains the physics model. More...
 
virtual void CalculateAnchors ()
 Calculates the anchors associated to this model. More...
 
SBoundingBoxGetBoundingBox ()
 Returns an axis-aligned box that contains the physics model. More...
 
template<typename MODEL >
void RegisterAnchorMethod (const SAnchor &s_anchor, void(MODEL::*pt_method)(SAnchor &))
 Registers an anchor method. More...
 

Additional Inherited Members

- Public Types inherited from argos::CDynamics2DModel
typedef std::map< std::string, CDynamics2DModel * > TMap
 
- Public Types inherited from argos::CPhysicsModel
typedef std::map< std::string, CPhysicsModel * > TMap
 
typedef std::vector< CPhysicsModel * > TVector
 

Detailed Description

Definition at line 23 of file dynamics2d_epuck_model.h.

Constructor & Destructor Documentation

argos::CDynamics2DEPuckModel::CDynamics2DEPuckModel ( CDynamics2DEngine c_engine,
CEPuckEntity c_entity 
)

Definition at line 33 of file dynamics2d_epuck_model.cpp.

argos::CDynamics2DEPuckModel::~CDynamics2DEPuckModel ( )
virtual

Definition at line 74 of file dynamics2d_epuck_model.cpp.

Member Function Documentation

void argos::CDynamics2DEPuckModel::Reset ( )
virtual

Reimplemented from argos::CDynamics2DSingleBodyObjectModel.

Definition at line 81 of file dynamics2d_epuck_model.cpp.

void argos::CDynamics2DEPuckModel::UpdateFromEntityStatus ( )
virtual

Updates the state of this model from the status of the associated entity.

This method takes the current state of the associated entity (e.g., desired wheel speed, turret rotationss, etc.) and updates the state of this model. Typically, in this method you apply forces and set speeds.

Implements argos::CDynamics2DSingleBodyObjectModel.

Definition at line 89 of file dynamics2d_epuck_model.cpp.